While experimenting with different ways to bake an AO map for fairly lowpoly objects with normal maps on them inside Blender I noticed that - for some reason - normal maps don't display correctly on edges and cylindrical shapes. So, I made a simple test object and baked normals for it in Marmoset Toolbag: Then I've set up…
Hey So I have this ground sand gradient shader, not a real intersection shader but a cheap solution that is good enough from a top down view Now this works well for objects that have a pivot at the bottom, like a Building or a Lamppost or something that stands on the ground For rocks however, that dosnt work at all, as…
http://www.polyboost.com/ Now works with max 9. Features: PolyShift Interactive transform tool to freeform shape an object by moving vertices around in screenspace with adjustable falloff effect. Makes it very easy to make quick changes to the overall shape of an object. Quadrify Remove triangulation in model…
I have a process which i really want to automate as its a fair few clicks and i do it everyday when exporting models into our engine from max: The process is this: center pivot to the object, move the pivot down to the base of the model move the object to 0,0,0 so its on the origin (this sould mean the base of the object…
Hi, I'm new to Zbrush so I apologize if the questions Im about to ask have simple answers. I just imported a mesh into Zbrush which is made up of several objects that I combined in Maya before importing (so it's treated as one object). When I try to subdivide in Zbrush though, nothing happens. For instance in the image…
any help would be really appreciated. 1. i just exported my asset, i drop it in the level and its red (missing mat) so i create my material, drop it on the barrel, and its working. if i dont save my level that object is red next time i drop it in. how do i assign an object's default material? so anytime, on any map…
I'm currently developing Terraman for Maya, a Python application that bridges Maya and Terragen. Features include: • Supports Maya versions 2017 - 2022. • Supports Python 2 and 3 for Maya. • Supports output from Terragen, World Machine and Gaea. • Supports Arnold and Vray. • Click and drag installation. • Create tiled…
I'm having 2 issues in 3.06 that I don't think I ran in to in 3.05 1. Lights in general don't seem to be casting shadows properly. I can have a light behind an object with shadows, ambient occlusion, and GI turned on, and the light will still cast through the object even though it's not there. 2. Spot Angle seems to be…
I'm new to the world of normal mapping. I'm looking at normal maps to fix some really bad mesh normals on a corrective blend shape. I'm using UE4, but this would apply to any game engine, I imagine. Tangent space normals haven't worked out initially, since they don't override the underlying mesh normals. Seems more like a…
Hi, I've had this problem for a long time in different versions of max. I've been trying every now and then to google it up but haven't found any results. When I clone things (shift drag), can be a face only, an element or a whole object, but when I shift drag in an orthographic viewport sometimes max offsets the object…