Hey guys, About a month ago me and PhilipK decided to do a little collab for Unearthly Challenge, any excuse to make good art is a good excuse. Unfortunatly there's not a lot of entries this year, but we'll still finish it of course, we're having loads of fun! So the idea is here is that Humans have colonized this…
Hi guys, while I've been busy with working at a new position at EA, I've managed to put some time aside to begin working on some new projects to enhance my portfolio as a World Builder / Environment Artist. These two scenes are both WIP at the moment, but looking forward for some input or any word so far, as I can get…
Hello there! Recently I've been working on my own sci fi level which is still in the fairly early layout stages. I'm making everything in maya, and I kind of build as I go along- so as you'll see in the screenshots I've provided, some elements are more developed than others. I've even completed a couple of pieces for it…
Time to start a thread. Trying to design a gun. No info yet! Since this is getting slightly more replies than expected.. The general idea is to take the P90 and imagine what the next version would look like. A bit more compact, modular, etc.
Im making some fan art of this nice simple corridor scene where Poe is thrown in jail on the star destroyer. Its all assembled from 5 modular parts. Here it is in Toolbag2 so far:
I decided to improve the geometry of the modular pieces to allow more different usages and to improve the connection between them. This whole staircase is now about 4000 quads. Is it a bit much for a game engine?
Excellent help guys, that article is very helpful. The Shadowrun returns editor is very good aswell. It isn't exactly the style I'm going for, but their modular approach to isometric level building is very insightful. :)
Looking great, i love it, add some dust particle :) Are those all modular meshes ? and did you all do it in nDo2 ? You didnt use pillars from the first posts ?
I second Shepeiro with Unwrapping as you go, especially with modular assets. I like to use XRefs and update changes to a master scene file versus instancing. Everyone has their own workflow.
Thank you for the comment. I plan to use modularity as much as I can without making repeats too obvious. Just trying to save my time and efforts :) Here there are textures for the pier.