Well, your object is a bit small. You should consider scaling it a bit ( 100x for example ). Editing the lwoply model .obj I can see strange things coming from that Modo exporter ( like unnormalized normals, for example ( vn 0.0051 1.0000 -0.0040 ), so I bet the data could be a bit malformed. If you render a "Wireframe and…
The Max viewport will support just about anything you can do in HLSL - so yes - you can do gloss maps no problem - you just have to have an FX file that supports it. Gloss maps are very simple. Just as an example of how powerful shaders are in the Max viewport, here's a screen shot of a fire shader I created with the new…
[ QUOTE ] i'm trying the normal align tool in max...but i can't seem to get anything to "align" the normal. [/ QUOTE ] Normal align works by aligning one normal on one object to the normal on another object. To use it you: - Select the object to be aligned - then click on the normal align tool - then click on a face on the…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
ill point you towards the example I put in this thread. . Same basic problem. https://polycount.com/discussion/235311/how-can-i-achieve-this-faded-concrete-paint-effect-with-vertex-blending#latest
I've had a post sitting on the Allegorithmic page, people are reading it but not responding so I maybe this forum can help. I'm trying to figure out how to make this optimal for import into Unity. So I'll try summarizing the issues I still haven't figured out. -------------- I have been working a metal/wood shack. My first…
Hi All, I am looking to collaborate with two 3D Character Artists who can help develop our characters for an upcoming Sci-Fi game. We are looking for people who have experience in both hard-surface and organic modeling and know how to texture. There are 2 jobs. One artist will be focused on the helmets and the second job…
I was wondering if there are any software/plugins for a theoretical type of simulation-based content creation. I have often become frustrated by the way that current digital content is created, as I often feel there is a significant disconnect between the way digital assets are created and the way matter exists in our…
Hi guys, I have a little problem with texturing. Image a ground for a low poly game. The ground will be bumpy, I mean it will have a few hills and it won't be just the even plane. Sort of what the example image presents. Now - the ground will be textured with a single small tileable 128x128 texture of grass. So far so…
Dear Community, Hereby I present you our project, currently called Orion Atlas. Our goal is to make a game similar to how Linux was/is being made: from the community for the community. It is going to be a free to play game with lots of features that I will explain in the following. First of all, what we hold most important…