I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
So I have finally decided that I have to migrate to 3DS, for obvious reasons. I believe 3DS is quite easy to comprehend, although there are some tools that I am seriously missing in 3DS, and I was wondering if you guys could maybe help me. In C4D there is a loop selection tool (shortcut U-L), which is fantastic and selects…
Hi folks, I´m using vista 32bit atm on my laptop and photoshop gives me some strange and annoying performance breaks ps CS: the brush-tool is very laggy and after I´ve used the hand-tool everything is even more laggy ps CS3: the brush-tool / marquee-tool sometimes gets a bit dull if i used the hand-tool before.. the funny…
hey so decided to pick up max again after giving up on it a while back and already im loving several tools and missing others. first 2 questions. 1. is there a way to get the max extrude tool to mimic maya's extrude tool. ive tried extruding the edge of a hole outward while maintaining the hole. in maya it would just pull…
Today something that I did had annoyed me for hours.I open Windows->settings/preferences->Tool settings.Then the tool setting panel on the right of my screen disappeared,and a float tool setting panel appeared.I closed it.Then I found My Atrribute editor And Tool setting panel on the right of the screen can not switch…
NKS5 for Photoshop - Tool Overview just found this tool and cant wait to get started. its free just donate if you like video overview: [ame="https://www.youtube.com/watch?v=J42Q5lCVp28&hd=1"]NKS5 for Photoshop - Tool Overview - YouTube[/ame] NKS5 is a custom toolkit for Adobe Photoshop CS5, 5.5 and 6 - it provides a wide…
I guess you should focus on a few key examples, there are just to many cases one could tackle for environment production. A few things you could tackle: * Pipeline Mainly about optimizing data (meshes, meta objects, colliders,...) or just getting stuff ready for the engine. This can be a very time consuming job for the…