You will be able to load any brush into it. You will be able to set folders to autoload brushes or install them individually. It will come preloaded with ask XMD brushes. As for colors there will be several UI color schemes including a gray one that matches the default zbrush ui. :)
Well I thought you were one of the artists that worked on the game so I'd say you nailed the character and style. Really love how the 3D model/textures fit the original concept art so well. /saves to inspiration folder.
I think you need to use a grab pass in amplify shader with a distortion texture it would bend like whats behind it, but I don't know exactly how to set up the nodes. also look at transmission example in amplify shader folder
Ah cheers, did have a peak, got it compiled now, all of the files are in place, However, now trying to open it up in HLmv it just says about an error opening it. (I realise the materials folder is in the wrong place, that has been changed)
There are a lot of entries, sometimes I'm not sure if people who post finished projects for example really look for critiques or advice. Would it help to create sub-folders for categories like WIP, finished etc. or even something like hardsurface, character, environment?
You can put any brushes you want to be there on start in the folder Program Files>Pixologic>ZStartup>Brushes And you can drag any brushes from the "Brushes" menu into the interface just like you would with other elements. Hope that helps.
Try enclosing your filename and directories within quotation marks. You've got spaces in the "normal map converter" folder name, which'll be throwing off the command line interpreter. Quote marks will let it read the entire directory and filename as one input.
I've had this guy laying around my personal arts folder for ages and thought it'd be a shame not to post him, so here he is! Inspired from reading the grey knights Omnibus book. rendered out in Marmoset 1! Old shool... I'll post close ups later on
Do you start from the basic human figure of Zbrush or you start by scratch making a new human shape by your own ? and all times like that or you keep in your folders a basic human character? Is it wrong to use a base from another person or is it allowed?
The art team at Trion Worlds has put together a massive collection of work from their latest release, Rift: Storm Legion. Ranging from concepts to characters to environments, this art dump should add to just about everyone's inspiration folder. Rift: Storm Legion - Art Dump