Hi, Frozishe I heard on a different platform what you was using UE Materials Layering System. Can you please elaborate a bit more about that expirience? Did you or other artists in the team expirienced any issues? There was so many times I've personally heard that Layering System is undercooked, buggy and some teams was…
Eric Gooch recently posted examples of his level lighting work on Resistance: Fall of Man. http://www.cybergooch.com/tutorials/pages/lighting_rfom1.htm I like the presentation, rollovers. The lighting is too monochromatic for my taste, but nonetheless it's fun to look at. Haven't read all the text yet, looking forward to…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
I am a 3d artist and I have been trying to get commissions or a job in the field, I have had education through CKTC in this field with expertise in Blender and I have a KO-FI. https://ko-fi.com/likolucario I typically charge $20 for a fully rendered art piece I have posted here 2 examples of my work
Hey this is a great start. The iron looks good so far, but the gold is not reading as metallic. It might help to examine other handpainted examples to see what tricks you could use to make it more like gold or brass. https://www.artstation.com/artwork/1nvobX Also look around for examples of how to hand-paint crystal…
Sounds like you might be using 3ds max. This tutorial should help you get started. http://www.planetquake.com/polycount/cottages/bk-coffeehouse/tut-max-mapping.shtml More info about the various 3ds max UVW tools here. http://waylon-art.com/uvw_tutorial/uvwtut_01.html As for UV-ing heads, BoBo the seal seems to be pretty…
Hi there I work for a university and we're looking to create a 10m x 5m physical space to showcase our VR Vive learning resource examples that we've created for our academics to try out. I was wondering how other's setup their rooms for demos including things like where do you keep you hardware in relation to the room (eg…
I like the variations, but the mid-level shapes are looking all a bit blobby, compared to your refs. I think you could be better served by using lower-poly meshes, with tiled textures and multi-texture blending. I'm reminded of Anthony Vaccaro's work on Uncharted 3, for example. https://www.artstation.com/artwork/rZAvJ See…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…