Hey guys, I've built a full tree using 3dsmax for import to ue4 but would like to take it into speedtree to finalise things like wind/LOD's/billboards, is there any way to do this?
HI Guys !! modeling done using 3DsMax Texturing in Substance Painter and Renders out from Marmoset Toolbag Hope you like it ArtStation link : https://www.artstation.com/artwork/92d5W Some Images
hello could you please explain to me how vray displacement mod works in 3dsmax? when i import the mesh and apply vray displacement mod nothing happens.
The frozen hearth of Naxxramas await you ! Hey, it's a little personnal project done with zbrush, 3dsmax, substance painter and render with Arnold Comments and critics are welcome ! Artstation link : https://www.artstation.com/artwork/1G6kL
Hey everyone, First time posting!I am working on the Bioshock shotgun. Any feed back or advice would be greatly appreciated. Thanks! Here is the concept: And the HighPoly so far. (3dsMax/Zbrush)
A bit of 2nd year uni coursework, I would appreciate some advice on where I could take it or if the materials look bad or etc. I used vray 3dsmax and Photoshop. :smile: Thanks
@supaclueless, at first i thought tht was the problem but then i baked it in xnormal and it was fine. is there a specific process of exporting the meshes? am using 3dsmax 2014.