Hi! This is one of my works for my portfolio. I have many things to update in the scene (especially the textures) but to keep things related to the Unreal Engine I have some issues and questions for my character for instance. Despite checking two-sided geometry under the headline Collision in the asset manager for the…
Hi Polycount! I recently finished this piece, and I wanted to share it with you all: A custom sawed-off shotgun, made while mentoring the students of the Advanced Weapon Art course at Voxel School in Madrid, Spain. I took some design liberties in order to be able to fit the entire development process in the short duration…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hello everyone, I'm starting this thread so I can collect all my random projects in one place and finally get around to finishing them all up! I will be posting more images soon but here are a few shots from of the more recent thumb sculpts and lowpoly models that I've been nibbling on the weekend. I need to finish at…
First thing that catches my eye is that everything looks extremely low poly. There's really no need for anything to be that low poly if PC is the target platform. And this is your final project, right? Then I would really try to get some proper hero props in there. Make high polys, bake, give them unique textures. Show…
Hi, I saw this open source technology on this website: https://stickerface.gitlab.io/ But when I follow the instructions to this step「Building the VRay Plugin」 I am stuck here :( Because I’m just a maya animator and don’t have any programming skills. But I really need this feature, how can I achieve similar Rigging in…
Glad to see you continuing i am sure others are just as excited to see the full results of your efforts on this one and to see it through & fleshed out with your envisioning. When i worked on my chick, i wanted the frame & objects of the project to not appear as a lowpoly 3d design. With that in mind i viewed most of the…
I'm done with this damn thing. Personal victory achieved. LFTOT - Let's finish that old thing.Throwing up a new thread since the last one is long lost and forgotten. Its time for me to wrap this bad boy up. I learnt alot, I cried even more and I got a whole new appreciation for car modelling. I got a bunch of things left…
Hi guys, We are currently working on our final project for school. Our plan is it to make a InGame Trailer in UDK. We are also planing to let people walk through the level at this years Gamescom. (right now we are heading into our 3rd month in working with UDK). Our Team consists out of 2 people. (Justin Green and Martin…
I'm having an issue working with Ddo. I made a material from 4k source files and set the work settings to 25% of that resolution and a texel density of 512. After I finished the material I went and re-rendered the project at 100% res and a lot of the layers in my material are changing significantly. First picture is what…