LFTOT - Mustang Project now in UE4 - Image heavy

polycounter lvl 10
Offline / Send Message
Wahlgren polycounter lvl 10
I'm done with this damn thing. Personal victory achieved.
7890f6112c0b7925960efaa915a58a56-dropmic3.gif


Mustang_Presentation_Final_01.png

Mustang_Presentation_Final_02.png

Mustang_Presentation_Final_03.png

Mustang_Presentation_Final_04.png

Mustang_Presentation_Final_05.png




LFTOT - Let's finish that old thing.
Throwing up a new thread since the last one is long lost and forgotten.

Its time for me to wrap this bad boy up. I learnt alot, I cried even more and I got a whole new appreciation for car modelling.

I got a bunch of things left to do but at least it's on the home stretch now.

* Sort out some texturing in interior.
* Fix the gap by the window.
* Tweak presentation and lighting. (and I guess the car shader in general)
* Adjust the final colors and masks for final shot / rendered sequence.
* Slight massage of the edges to get better shading and tighten the gaps.


LATEST VIDEO: [ame=" - The Mustang Project - Realtime UE4 - RenderTest_2014_07_06 - YouTube[/ame]







unreal-006a.png

unreal-006b.png

unreal-006c.png

unreal-006d.png

unreal-006e.png

Replies

Sign In or Register to comment.