ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Solid effort, my man. Unfortunately there's not really anything special about your particular animation pack from what I was able to see that hasn't already been done (The Kubold animsets come to mind). Best of luck in monetizing your animations in any case.
The workflow for this is going to be difficult without a live sim. I have seen a pipeline where sims were done offline, then converted to bone animation. Custom tools, and a lot of hand tweaking by a tech artist. You could also look at spring controllers, secondary animation.
Looking for enthusiastic senior mentors in the following subjects, please have a good microphone and stable connection. I am available during the week after 1pm EST and flexible during the weekends. -Maya/ Ue4 animator -Ue4 blueprinting message with rate and availability
Hi guys, I looking for a senior rigging artist to do 5 characters for a short animation. Send me your portfolio and your rate. Charaters requires facial expression, IK/FK switch and clothes folds blend shapes. Thank you
Hi everyone, I've never posted here before but I'm at my wits end and hoping I get some good advice. Apologies if this is in the wrong section, I wasn't sure. So basically I've recently decided to learn Zbrush, whereas I would have always worked in maya before. I plan to use a maya - zbrush - maya workflow, in that I…
After Effects or Flash. Unfortunately there isn't an open source solution, as Inkscape doesnt have an animation engine (but it should). I guess you could just animate textured planes in Blender though...
Hello there! I use 3ds max. I use shader FX. Looking for help and experience to be able to capture the 3dsmax viewport while playing an animation. Im looking for software suggestions surrounding this. Capture in high resolution a must. Fraps seems hard to start capture when not in a game, also very low resolution captures.…
Our team is looking for artists to assist in the development of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help refine our ideas. Currently we have a team of 10 members: three programmers, three artists, a…
https://www.youtube.com/watch?v=DxqJwZ3_eyI Who are we? Ironbelly Studios is a technical and creative service provider based in Montreal, QC, catering to small, medium and large game studios around the world. Our rapid growth over the last several years is attributed to our ability to deliver high quality work and…