What does make a character concept artist good? (Besides he visualizes the idea of clients) I try to answer my own question, if am wrong at any point please correct me, or add other thought to this topic. I know that forum is more about 3D not about 2D, regardless I hope for some good input! There is nothing that is…
Hello, I have always been a fan of using 3ds max mental ray materials set to real world scale, only having 1 mesh per material for high res still renders. But now I am trying to unwrap my models for game engines. What I am failing to understand is the proper way to set up your uvs where you need to paint detail in that…
Recently I've come to love vertex normals and have fully adopted them into my workflow. And as of not too long ago I have come across another great benefit of vertex normals. (Sorry if most of you already know this, I'm mostly out of the loop and learn these things independently.) Vertex normals can be tricky to handle,…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
First of all, the height map should be in the pattern of how wallpaper peels off a plaster wall. So search for examples of peeling wallpaper to use as inspiration. Think about what parts of the paper peel away first, those will be the darkest parts in your height map. What are the parts that are the last to peel, those are…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…