I'm looking though the Metal Gear Solid assets to see how things were done back in the day and I can't figure out how the texture shading is done. The texture fades to black along the bottom of the ceiling rock where it meets the wall: But I can't see how this is achieved. It's not a different texture: it doesn't seem to…
Having a go at an other Rock Davinci Concept. Did a scifi crossbow last year. On my blog I plan to go through step by step on how I make the concept into a game asset. Its to teach those that seek it but to also show others how I work and for it to be assessed too. I have just started the hard surface stuff. Fun Fun Fun…
Overlord we've been through all this and I'm not trying to make you change your mind or anything. I'm just trying to 'translate' for you. On behalf of all of the people who quite literally do not see this situation the way you do I'm trying to explain why they are upset. I'm not the only person out there that thinks of…
Hey Eric, thanks for the question! 🙏 The original plan was actually for the players to be sitting in a creepy old basement playing the card game. But right now I’m re-thinking things a bit — it might end up taking place inside the house I’m currently building. Not 100% locked in yet, though. Worst case (production-reality…
Hey everyone, I'm starting a new personal project, The Gate! I'm working off of Jenny Brozek's concept (with permission of course!) that she made for The Box of Mystery Challenge on Artstation. You can find her concepts here: https://www.artstation.com/artwork/Aq98zV I'm open to any feedback from the community as I work on…
Do somebody know a good, convenient soft to compose multiple rendered fragments? mostly from Zbrush into tileable textures ? The one able to combine Z depth in a way, fragments would intersect to each other properly , according to their depth. Rock pieces/stones for example . Many programs can do so to some extent but all…
FINAL ORIGINAL POST Hi guys since I've always had (and still have) a very very hard time making all that natural stuff (trees, foliage in general, rocks, ground materials, etc) I figured I'd start a natural environment to really push my skills when it comes to natural elements. Every time I try to make trees/rocks/foliage…
Working on a deserted gas station currently and taking a break from my other projects. I am running into some trouble and I also want some critiques on what I have so far. I am kind of basing it in the Fallout universe but applying to style to be more similar to Gears of War. I plan to construct the inside of the building…
First off, this might be in the wrong subforum and I apologise if it is, this seemed like a better place that the Substance forum. So I've made an attempt at making a PBR material from photogrammetry data, following sebvhe's tutorial (https://gumroad.com/sebvhe). Everything went pretty smoothly (and i was actually getting…
Hell yeeeeeeeeeeeeeeeaaahhh \m/ , I see my self posting for this contest and I get so exited :D but what a nice challenge. Well as I have been moved to Auckland recently and I am amazed by Kiwis wooden art works, it has a bug history and it has huge cultural value just like any other traditional art. me coming from middle…