A lastest character that I've just made. Turnalble clip: https://www.youtube.com/watch?v=c3ISsYD5n8I Based on a concept art of Paul Kwon: https://www.artstation.com/artwork/DKxA Topology: Zbrush 4R7 Retopology: 3Ds Max 2015 Texturing: Photoshop CC (Diffuse, Normal, Specular, Gossiness) Rigging: Maya 2015
I also did a bunch of this, in two different games, it was actually a ton of fun doing all the color grading, possibilities are limitless * https://polycount.com/discussion/comment/2490402/#Comment_2490402 * https://ericchadwick.com/img/robot_rising.html#themepalettes
This looks fun. May i ask what platform it is available for? And is there a way to animate the tree too? This would require to manipulate the vertex normals, so can this be done with the vertex normals editor? Or is this editor just for single elements?
Study hi-poly modeling for game. Model made for the workshop characters for games Gilberto Magno http://gilbertomagno.com/ Render Breakdown HiRes: My artistation
Hi everyone, I did this character last week for phase render practice purposes. Most of the objects have placeholder quality but again, I didnt want to waste too much time on the model so that i could spend a bit more on render skills. Hope you guys like it, I would love to hear some feedback from you :) PS: I will upload…
Here's where I'm not posted for a while but I show some pre and post progress. I would love some crits and help on how to make the head piece work on this awesome machine. This one is the pre development. ;)
Hello everyone! I have been concepting-modeling-texturing some weapons based on the amazing WOW. Hope you like it ;) BTW On the first image the Orc Portrait is from Blizzard Entertainment but the weapons are my own...
Hello all, I was wondering what the best free software and file format to use for editing 3D scans for export to a 3d Printer. I have a Miraco Revopoint Scanner and I have Autodesk Fusion, Meshmixer, and Blender. But I would like to focus my learning curve on one software because learning all of them at the same time is…