I've learned a lot about this topic from a few artists for whom I have a great deal of respect. A the common thread among them is this: At the end of the day ideal proportions are bullshit. No human possesses those proportions. BUT... It is absolutely necessary to become intimately familiar with a system - any system - of…
Cheers Shiniku! Thank you for the comment and link, I'l try and not get too preoccupied with how smooth something is as it just frustrates me in the end haha :) So learning 3d poses some problems since I'm used to illustrating depth (rather faking it as they are tool of the trade) rather than trying to physically move it…
Started a new project! Great. I know (Laughs). To begin with I wanted to make a spaceship. Had ideas generated here and there. Decided to make a little plan to follow through on. 9 Working days to do my project. Made a little plan set my times to see if I can follow through and where I need improvement in the pipeline…
I am trying to turn this cool concept image into an environment in UDK. I intentionally chose a fairly simple scene as I am pretty much starting out and I didn't want too big a bite right now. I'd say I am fairly advanced with Photoshop but pretty much a noobie when it comes to texturing. This is the concept I am turning…
@AtomicArmy you are welcome. Yes reference is a fantastic tool to plan and especially learn! Most people think artists just pull this stuff out of their head, but we only do that because we are so diligent at learning and absorbing the world and it's best example first. Keep it up!
I'm thrilled to share my new environment project, "The Heart of the Forgotten Hall" — a post-apocalyptic scene where nature, especially animals, reclaims brutalist ruins. Inspired by Nier Replicant and Control, it explores the contrast between architecture and instinctive resurgence. Here are the tools I used Blender…
Hi all As I start a new game project as a solo developer the choice of art style is particularly important. I'm experienced enough to pull off a realistic model with decent character animation, but I'm not experienced enough to do it efficiently. And I suspect that even if I were, as a solo dev, with a huge amount of…