I am trying to turn this cool concept image into an environment in UDK. I intentionally chose a fairly simple scene as I am pretty much starting out and I didn't want too big a bite right now. I'd say I am fairly advanced with Photoshop but pretty much a noobie when it comes to texturing.
This is the concept I am turning into a real scene.
And this is what I've got so far.
My problem
What I currently struggle with is how to overlay decals in photoshop like way. I found out that there are some blending presets in the material editor but none of them seems to make it look natural. They always introduce some level of opacity. How can I deal with this?
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