lots of (non 3dsmax so) FX files here http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html few own: http://www.luxinia.de/index.php/ArtTools/3dsmaxFX
Try this, i see the tutorial is in 3ds max & idk about any options to do this in 3dsmax nor any plugins but worth a shot, https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=347s got to figure out where in your pipeline this fits in. Hope it helps, while you wait for a better solution.
Updated Wanted to do a stereotypical human style spacecraft. Working on the textures n whatnot now. Feedback is very much welcome. 308770 polys Concepted and built with 3dsmax
Hello people, i've been lurking a lot but this is pretty much my first post. I've modeled a house with 3dsmax and rendered in vray and would like critics on this, the design is by Simeon Patarozliev
So I started unwrapping in Headus UV layout and now when I export mesh into 3dsmax back as an obj I get this weird shading issue. I don't know what it is.