Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Have you tried placing the model in a level, placing a lighting and rebuilding? The generic browser in UE3 is well named, the way to see what you are really getting with different processing methods and smoothing groups you experiment with is to place it in a level. I generally fake, fudge or manipulate things as much as I…
Hi, I would like to know if its good if i have a Car with an amazing Environment in my Portfolio for example i model a Apocalypse Car in an Apocalypse Environment would it be good for the Portfolio im asking that because i dont want that when recruiters look at my Portfolio that they think im an Hard Surface or Vehicle…
I can't find a good way to set custom chamfer weights for edges in 3ds Max. In Blender it's very easy: there is bevel weight for edges or vertices, I simply set 0.0-1.0 and that's it. In 3ds Max I found three solutions and all are bad: By crease weight - doesn't give the same results at all (it chamfers not only edges, but…
Making a tree texture. Transforming, warping, puppet warping.. leaves duplicating them... it's a tedious and arduous process. Anyone have any better methods? maybe in photoshop zbrush or otherwise?
I've searched for this technique where you mimic a view of a very far city just like the one in Samaritan demo but with no luck. I have though of sky-box but i didn't try that. If it is not a sky box then what is it called? the only try i did was creating cylindrical a very large one and added a material with random far…
I think the guy is just saying things are not magical in life and using your head and making sensible decisions may help you reach your goals much better than using pure emotions. By the way innovations are also made daily by people who faces hardships in their line of work. Like inventing a "mine sweeper" attachemnt for…