Good stuff! Few notes First, Get some ground planes in your shots. Especially your run and jump cycle, it's kind of hard to see what's going on, or how their body is moving in relation to the ground. Ground planes are a must. But that shot especially, i think also has to do with your cameras. Your camera work is kind of…
awesome! jzero, this is the type of thing that i'm talking about. how you talk about the process of accepting everything in the screen as a reality and croping everyting out, stuff like that. specific deep-level structure, process and strategy for this kind of thing is what i'm interested in at the moment. i think i kinda…
I agree with art direction being what's noticed. While it is odd to start hearing casual gamers throw terms around like 'bump mapping' and such, I still think the thing that attracts gamers the most graphically is consitent and attractive styles to the game. Some companies out there use the technology to aid in the…
thanks for the encouragement guys! whats_true: thanks man! butt_sahib: i dunno about the hunched position... i think if i go that route it will really take away from his gesture and flatten out the back a little too much... i do need to fatten it up along his lats and obliques though... you are TOTALLY RIGHT about the…
Thanks everyone for feedback and comments, much appreciated :) @MoP: Thanks! and thank you for the link, will apply immediately :D @Autocon: You're right, I should put in some more texture information. Will see what I can do. It's just that I don't want to put in too many pictures so the site loads fast enough. @ParoXum: I…
Edit: Finished ArtStation post here: https://www.artstation.com/artwork/B1r33A I took a step back from the environment challenge to try and focus on a somewhat simpler project which I wanted to carry through the full pipeline for the first time (been doing lots of modeling tutorials, but this my first step towards a…
Hi guys, I have just released PolyUnwrapper 4.0. http://www.polytools3d.com/polyunwrapper What's New + NEW Multi Stitch. Stitch Multiple Shells at once + NEW Packing algorithm and tools + NEW Tool for matching the Shells Width and Height + NEW Grid Spacing and Show/Hide Grid button + NEW Render Offset UVs + NEW Cycle…
Hey guys. I switched to cs3 a while back, and there are a few things that are really getting on my nerves. I'm hoping someone knows a way to 'fix' them. -If I'm working zoomed in and I alt-tab, and alt-tab back to Photoshop, my view will be in the top left corner, no matter where I was before. This is a royal pain, and the…
Good people of polycount, i have bought myself a new workstation, unfortunatly i have a lot of problems with my Radeon HD 7970 GHz Edition. First my pc broke down a couple of times, when i stressed it. I tracked it down to temperatures and resolved the problem by adjusting the fan I mounted. Everything went fine for 3…
Hi there ! We are currently developping Warsow: it's a FREE game based on the QFusion engine (a Quake2 engine which supports every Quake3 format... same textures/shaders/maps/models/etc.). As it's distributed freely, we've done all the art stuff from scratch. It's mainly cyberpunk themed with a good comic look (celshading…