This wasn't just a man tempting fate, but an australian icon universal to the rest of the earth and perhaps even the universe and a (once) continuing source of inspiration. He will be missed. R.I.P
Round up, round up, ladies and gents. It's Friday and it's time to re-cap with what's been happening around Polycount and other communities this week. A bunch of cool art from our very own talent pool, jokes, some comic related art over at ZBrush Central and some CGHUB goods. Put on your bibs because it's time to feast…
Hello everyone, Its been a while since I posted something here. I wanted to share a model I've been working on. I really fell in love with hand painted characters (really hand painted anything) and its what I've been doing the most. I created a monster and his weapon from Hob, the upcoming game from Runic Games to practice…
Started this during the The Monthly 'Newb' CHARACTER Challenge in April. Never really got to flesh it out til now. Thought I'd start a new thread for it since I was going to continue it. Based on a concept art by James Kei.
Hello, please add me to Skype freelanceartassets@gmail.com so we can continue the conversation via text message. Reinclude a link to your portfolio as a form of easy reference. Thanks
Exciting news, everyone! I've just completed a stylized 3D minecart project. The low-poly modeling was done in Blender, high-poly sculpting in ZBrush, and texturing in Substance Painter. 🚂🎨 You can check it all here: https://www.artstation.com/artwork/lDKK4k I'm eager to share this creation with you all and would greatly…
thanks for your critics, i know there are different issues, but how does his style look to you? considering the adjustments you suggest, would you suggest me to continue on this path?
Continued working on my MechaHellboy dude. For now it is a bit drafty, I've changed quite a few things, soon gonna polish everything, break the clothing symmetry and getting ready for retopo
for that problem you could always break the curve into two parts and then continue lofting or which ever method you are using without having geo running the entire length of the old curve
So far so good still messing with textures in substance and testing in marmoset Im not really all that great with Marmoset so I think this will be a while and just continuous test renders