Currently I'm working on a low poly model in 3dmax and exported it into Unfold 3d, the problem is however that when I try to cut the model it says (Invalid mesh) one of the edges divides more than two polygons x,y,z:-70.730600 -14.761000 4.786100 The model still gets put into unfold 3d but I'm unable to edit it, in…
First sorry if this is the wrong board to post this on, i didn't really know where else it could go. But back to the subject, I'm looking for ideas on some sort of setting, possibly like a sci-fi scene or some sort of halloween-y scene, i ask because i feel like i always draw a blank when it comes to thinking of something…
some time ago I started making Dark Eldar female, but I kinda chocked when creating overall armour design. because I have not planed it. so I scrapped it and started creating this from that mesh. I want to make cyberpunk/neon-y stile biket, with bionic arm and maybe eye. here is first look. I'll post the progress. PS: any…
Hello guys, I am working on this model and the normal looks ok inside
substance painter, but it looks weird and ugly in other software’s like unreal
or marmoset, I tried all the solutions I found on the internet Switching between openGL and DirectX even before baking switching compute tangent space per fragment on and off…
hi i seem to be having a problem when baking with xnormal and im not exactly sure how to fix it, the seams i get in my normal map seem far to strong compared to other bakes i have seen. help would be incredibly appreciated : ) i bake with a cage and with Y- i thought at first it might be just appearing with seams in a…
a normal map is workable as the x/y components of a flow map - the problem you have is generating flow direction you may be able to use a kernel based approach to determine flow direction at a heightmap pixel based on the slope angle between it and it's neighbours - basically the same approach you'd use to generate a…
(Your image is suggestion a different question.) For setting the 3D Cursor (white-red-doted circle) to any coordinate: on the N-Panel > View 3D Cursor Location set any value you want.. setting to 0,0,0 just drag over X, Y, Z and simple type 0 (once). For moving the object (in Object Mode) or any selection of…
Model looks good but the materials all have a very similar roughness and reflectivity, making it all look very same-y Try make the rubber / plastic parts like the laser and scope more rough and less reflective, the stock and grip much rougher, the magazine could actually be more reflective and brighter. The green tape also…
That's because the normals are flipped, at least as far as Max is concerned. Max expects Y- - just invert the green channel in Photoshop and you're good to go. :) Alternatively, you can flip the green channel in Max's normal bump node as well. On a side note, I'd highly suggest straightening out your UV shells. You'll get…
Still posting stuff in Modo and bringing it over to Unreal. I"m figuring out a better way to present this, I'll probably have it more done by tonight, but in the mean time I wanted to share. There were , sand still a few problems i want to fix, but i think i'm reachignm y personal end on this thing, cause its taking way…