Hello guys,
I am working on this model and the normal looks ok inside
substance painter, but it looks weird and ugly in other software’s like unreal
or marmoset, I tried all the solutions I found on the internet
Switching between openGL and DirectX even before baking
switching compute tangent space per fragment on and off
triangulate the model before baking
and I played with the SRgb and flip y for the exported normal with no luck : ( anybody can help?
Replies
OBJ can contain normal information but not at the same level of detail as a FBX.
It's all about having a workflow where everything is using the same information to draw the model. Not relying on automatic processes to re-generate the information correctly later.