Hi, I'm making a model in Maya. I'm a beginner so I'm solving one issue at a time. This is my model. Now you'll notice that the other wheel is missing. So I duplicate the wheel on this side and move it over to the other side and change the Y rotation value to 180. It becomes black and I couldn't figure out why. Like this I…
Hello, I am still new to Maya and I have a question regarding UV's. Pardon my lack of proper language since I am still learning. So basically when you UV, the checkered squares show you how the texture will look. You do this so it won't look disorted. Now, in Maya 2015, there is a new feature(in the texture editor) called…
Hello, I hope this is the right section for this post. I wanted to share my light rig with you guys. Unreal and Blender Has gone quite crazy recently, though some of us are still stuck with the maya viewport... Its more about flexibilty, speed and being cross platform without the need to transfer data inbetween packages. I…
Hey guys this is just a PSA. Looks like in newer version of Maya (2020 is what I am on) you can change the world axis up from Y to Z. This makes parity with other applications like Unreal a lot simpler. Don't have to mess with export settings or figure out any maths. The more softwares are homogenous the more brain can…
Figured I'd make this available for others...Enjoy! DOWNLOAD SKYDOME RIG Sample Skydome (no stealing) :shifty: Here is a Cubemap/Skydome rig for maya. It's pretty easy to use: * Make a new PSD 4096 x 2048 (the halfway mark of this document will basically be your horizon) * Make sure your image is seamless (tiles)…
Maya 2016's target weld behaves differently from previous Maya versions. When you select verts in vertex mode it remembers the selection. Now when you use the target weld tool, it automatically goes back to selecting the vertices that were previously selected in vertex mode. This is a problem because sometimes you switch…
So after recently viewing some of Tor Fricks workflow, I really want to try and customize my workflow to really speed up production. I've often used hotkeys before but not in the way that I've recently seen most effective. A good example is how in Tors get faster with modo tutorial, he has hot keyed the ability to bevel…
Premier game developer in Southern California is searching for a dedicated and talented Environmental Artist for their newest First Person Shooter title for the Xbox 360, PSX3 and PC. They are looking for an Environmental Artist who has an undying work ethic, is eager to take on new challenges, and has a desire to work on…
Well, that's how I do as well. But that's not what I was talking about. I am talking about using the uv space of the 2nd uv set better instead of the default uv layout of Maya. Maya unfortunately doesn't think about concave and convex spaces inbetween shells. Try an arch model, uv map it and uv layout it, you will see how…
If you don't like the default Maya save dialog, have you tried going back to OS Native? Just found out about this myself and prefer it: 1. Windows > Settings/Preferences > Preferences 2. Files/Projects 3. File Dialog > Set radio button to OS Native. (Default is "Maya Default") I'd also like to see a custom Maya dialog for…