Hiya folks! Long time lurker, first time poster. I found this neat-o space helmet on turbo squid. (free) But sadly its in a .max format. Is there some kind soul out there who wouldn't mind converting this to a use-able format for a poor OSX user? I'm just prototyping out some silliness in unity3d so .fbx is preferred, but…
Hello! I'm interested in commissioning a 3d model (no texturing necessary) of a relief on the helmet of an Austrian Dragoon officer. I don't need the rest of the helmet, but I do need quite a bit of detail in the relief as I plan to 3d print it at full-size. Here are some pictures: I'm new to this so I don't know what's…
Hi guys. Been Zbrushing for a few days on this sci-fiy type helmet and head just to practise new stuff and work on my anatomy. I still have a few things to tweak on the helmet and fix some anatomy issues before I get going on the low poly. Crits really welcome.
Just started playing with 3D modeling about two weeks ago. Will post progress as I go. Any critique/tips/advice is greatly appreciated. Front view of the helmet so far. Cylinders in place for when i finish with the face. I haven't really done much with the back of the helmet yet, just the face and sides. Lots of issues…
Hello everyone, it has been quite a long time since I posted something here, so i'll do exactly that today. I have been working on an ops core fast helmet ballistic version and some binoculares both PBR ready. I used UE4 for the render and will soon update my portfolio and hunt for a job... again.... I'am also working on…
Hi everybody! This is my first post here. I'm currently working on this head and helmet highpoly from Overlord the game and I'm looking for some feedback. My goal is to make more up to date version of this character. I think that I'm going in the right direction with it but I'm not really satisified with how pores and…
Hello guys, i am working on this kind of m35 german helmet with the wire on the top like this: I have already made the wire and the helmet, but when trying to put the mesh it becomes all flat looking and its impossible to alaign it properlly. I have tryied using FFD cages and cylinders and tryied sperify, but its not the…
I'm still new to these forums, but I figured I'd actually start posting things :) I'll have a speed modeling video up later this afternoon showing the general process I took for creating the geometry of the helmet with only one reference image. ~time for modeling and texturing: 6 hours. Modeled in Maya and painted textures…
Hey so i'm currently working on a Corinthian Helmet which i hope to use in a mod for skyrim. I've ran into a couple of problems and here are the most glaring ones: - Strange triangle doesn't reflect light and is extremely visible - I don't have a proper interior for the helmet and it is proving difficult to model. Other…
Hello. I'm trying to make a helmet plume that's like a mohawk that falls back into a sort of ponytail. I initially did it in zBrush with Fibermesh, but I need it for a game model that will be used in real-time with UE4. I've been looking around on the Internet, and it seems like using Fibermesh is a bad idea for this. But…