MODEL: https://sketchfab.com/models/3fa376a2fd924d549e811724749878d8 So started this axe model as an side project this weekend. The main goal was to improve my texturing with substance painter and improve my lowpoly pipeline in zbrush. The normals are baked in xnormal. Started of the base shape in maya and then sculpted…
Hi guys, I'm not sure if this is the right forum to post to, but I need some help with Zbrush to Maya transfers I am making some weapons for a indie game and I have the details nicely sculpted in Zbrush. In Maya I properly arranged the UVs and normals before I exported to zbrush. The problem is that when I try to apply the…
Is it possible to apply multi-tile texture in Zbrush, im not looking for exporting/baking. what im asking is does Zbrush allow a model to have multiple maps, Or is there some kind of workaround?
Hello guys, I come from Blender sculpting and recently tried ZBrush. I actually prefer ZBrush because of the many options and tools it has, but the performance is worse than Blender even though I always heard ZBrush could handle so much more polygons. Now I am confused because I found out it is the opposite. Blender is…
hello, I’m new to Zbrush so I’m still unpacking everything.. when I’m finishing a sculpted character, would it be more effective to do UV’s in ZBrush and bake displacement maps there, or move my meshes to Maya, unwrap then create textures with substance painter?
Hi guys, I recently acquired ZBrush 4, because the few persons I know who works in 3D design told me "Don't use Mudbox anymore, it's a cheap ZBrush, take ZBrush". One of them "lent" me his ZBrush so I could try it before spending money on it. It took me time to get used to the way we navigate into ZBrush but I got used to…