I think its just a work flow of making a few simple materials you can change independently of one other, and then blending them to make complicated materials. But I'm not very experienced yet with designer so I can't honestly say which workflow has more control over the final result. I just made the copper material and the…
[ QUOTE ] BlackDog- Will do, this was for testing purposes. Also, how do I make two texture sheets work for one model? [ex. the trunk and the leaves] I know about mat IDs in Max, I assume it is similar in unrealED? [/ QUOTE ] The material ID system in Max translates to Unreal by way of creating multiple material…
So Im having an issue with generating a Color ID Mask and Im probably doing wrong in the first place BUT here is my issue: The brown line between the white material and the plaster material is showing the material on the very bottom right now through the color ID map. Im assuming its due to the pixels located along that…
Hi everyone, Our level designers/artists have a problem with painting materials on terrain. The material seems to blend reasonably on the edges but where the full material should be displayed everything appears black. Even though the material in the material editor seems to be setup properly (the snow material is working…
Hello, artist # 2 here! I've been working on props mainly, and some tiling textures like the floor and the storage room ceiling. We are focusing on the essentials for the mvp at first, then we will move into creating more variety. The books will be the main product, and we intend to begin with some silly parody titles. I'm…
Hey guys, I'm having some trouble with the morpher in 3ds max, specifically the morpher material. When one morph target blends from another the whole material darkens, It only happens during the transition, after the morph has happened the colour is correct. it even happens in the material preview window. I have a video…
It doesn't seem possible to send models directly from Zbrush to painter. Each time that I try obj or fbx the material looks broken in Painter: -If it is an OBJ there is only one material. -If it is FBX the material list can not be selected properly and it is buggy. Also the materials don't correspond to the number of…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a Senior Programmer to build, refine, and implement a variety of features into the game. We are hoping to find a Senior Programmer who is specialized in either AI…
Hey everyone! I just wrapped up my very first hero asset, following the entire game art pipeline. I had SO much fun with this project, and it really solidified for me that I am doing what I am meant to be doing. I pushed myself by finding a bit of a complicated reference to go off of, but I am very happy and very proud of…
This project was started a couple of years ago but stopped due to lack of experience. Then I tried to recreate everything from scratch during the Artstation challenge, but again, I wasn't able to finish it due to personal circumstances. Now I finished my previous project and decided to finally complete this environment.…