So guys, I just got new PC with new Windows on it, Windows 8. Look how shadows and lightning looked on Win 7: It looked great. But when I transfered whole level direclty on Windows 8, it went really bad: Even more, I have some really bad lightning on models: I did such transfering while ago, from windows 7 to new windows…
Thank you very much everyone for the comments! :) Here's an update since I changed a few things since last time. Here are two assets with unique textures I did for the environment: I'm not too happy with the statue, I think I can improve the diffuse to get more detail on the face because it looks too flat right now. I also…
Sorry for a late reply guys, but I wanted to post the replies along with an update. Detail Lighting I will try to figure out something that works better in terms of lighting, and I understand if you think the scene is a bit too busy, but I have other shots planned so I need the detail for some closer shots. All in all…
Agree, the large tube is pulling my attention from the other surfaces. It would help to spend a bit more time on the bend at the right end of the large tube. Right now it doesn't read like a tube bent at a right angle. The rest of the wall looks really good, though I would expect some bloom on the bottom middle flat…
Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…
I don't know much about lighting but I see some textural things you could work on that might help. One thing I notice is that your ground texture is very plain. The ground takes up a lot of visual space in this shot, so giving it the time and attention it deserves could go a long way. You could break it up with different…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
Resolved my MRQ issues, had a sublevel with some alternate lighting experiments that was being set to visible when starting the render :neutral: working on grading now, mucking around with some frames maybe. Also did a small experiment, just attaching a media capture to a rect light. Works surprisingly well, so that might…
Hello fellow polycounters! It’s been a while! As many of you know I recently relocated for a new job to Washington state (which has been nothing short of awesome, great place to be and live.) Anywho, for those of you who don’t know I was recently employed by Digini, the creators of Blade3D - A new game engine that has…
Hey everyone, I'm about to get started on my next portfolio piece. Following some advice from a few companies I've been in touch with through LinkedIn, one thing my portfolio lacks massively is any kind of organic/natural environment; trees/water/grass etc. So I've decided to attempt an environment which includes all of…