"Wall" is a bit of an understatement. Looks great to me. A bit on the busy side, but you have enough larger shapes to counter-balance it. The only thing that looks a bit off to me is the large fabric/rubber tubes. They look like they were blown up in a container (or like poo, if you will), some of the folds look a bit flat and I'd probably get rid of the triangle pattern as that does follow the cloth bit, but mostly seems like a flat overlay and there's plenty of detail already. Then again, maybe that's what heavily insulated or filled fabric would look like in that situation.
Agree, the large tube is pulling my attention from the other surfaces. It would help to spend a bit more time on the bend at the right end of the large tube. Right now it doesn't read like a tube bent at a right angle. The rest of the wall looks really good, though I would expect some bloom on the bottom middle flat display panel, seems odd that it isn't blooming like the larger lights.
This looks amazing. I have zero critiques. That being said, it would be important to show any amount of context and workflow in your portfolio. Low-poly/high-poly baking? Substance Designer? Decals? Wireframe? UVs?
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Looks great to me. A bit on the busy side, but you have enough larger shapes to counter-balance it.
The only thing that looks a bit off to me is the large fabric/rubber tubes. They look like they were blown up in a container (or like poo, if you will), some of the folds look a bit flat and I'd probably get rid of the triangle pattern as that does follow the cloth bit, but mostly seems like a flat overlay and there's plenty of detail already. Then again, maybe that's what heavily insulated or filled fabric would look like in that situation.