i use max 7 but got zbrush2,i want to get stuck in on normal mapping on my next char. I have zbrushcentral on my favourites and will read all, can anyone tell me if i made i lo poly model then imported it to zbrush sculpted detail,would i then be able to make a noraml map and have it show in max? Do i need to model a hi…
Is there any way to get an object to cast shadows with SSAO differently than the rest of the scene? It seems like it should be possible with layers but I haven't been able to figure out how to do it. Basically, I want a stronger shadow under the car, but not elsewhere. Image:
Cool Scott. Big Congrats. I grew up in L.A.,went to Culver Middle School and used to hang out at Fox woods Mall. Good Times. One Day I'll get back to the west coast.
You can also after all the above check this link out and pic which one works for you then do all the other stuff, so think normal map first if you make it yourself then do all other steps. https://www.youtube.com/results?search_query=creating+a+semless+tiling+texture Strange that if you type is off "proper English", you…
Hi everyone 👋 I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community. 🔗 ArtStation Link: https://www.artstation.com/artwork/98dZER 🎨 About the Piece This is a stylized coastal outpost environment created for real-time in Unity. The goal was to capture a…
I think you should try looking for some solid reference of what you want to aim for. Obviously you won't get the exact scene you want but some images with the kind of lighting you want and some with maybe the vibe you want to emulate. Bring those into a pureref board to sit beside your workspace to see what elements you…