Here's the first of two characters for a short animation I plan to make eventually, someday maybe. Concept: Model: I'll update when it's relevant to do so...
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Animation Director to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
I need to animate a moving spring. Any tips how to rig this, as the joint hierachy reverses after one turn(if animeted straight forward with FK) example picture of a toy spring http://www.lispring.com/photo/pc229384-metal_slinky_spring_toy.jpg
Ok guys sorry for the late response. Thanks JR and jmg06. Until now I see with my own eyes that floatiness on my animations. Actually I am finding the representation of the mass and weight the most difficult tasks. @Alidium D: dat feedback. I have to admit that the jumping cycle is the one that I dedicated the less time.…
Yeah, the animation feels really quick. I don't know a great deal about marine plant-life but, I can't imagine a plant would make that many bubbles? I think what's the "killer" of it, is the fact you can clearly visualize the path of the fish and that the bubbles repeat. It shatters the illusion of it being an animation. I…
I've poked around on CreativeCash and Freelancer, but I can't seem to find what I'm looking for here. I'll continuing using the googles, meanwhile, I figured I'd see if any of you animators out there can recommend some decent character rig sites. I would prefer Max, but Maya will do just fine. Specifically monster/creature…
Hi guys! I'm working on an environment with a an animated camera (green + red) : The green part should rotate only vertically (x axis). The hole camera (green part + red part) should rotate only horizontally (z axis). With these 2 rotations combined, the camera's objective should be able to follow any target. To do that, I…