I've been modding games since 2006 ish I started developing the idea for a game in 2012 and started development around 2014 with several .. lets just call them delays. I've been working on the project for about a solid year or two now. I've modeled stuff in 3ds max before, but I noticed how long it took to complete…
Baddcog : The sets looks great, but I think you are making your own job way more complicated than it needs to be for the loading screen illustration. In other words : a little bit of planning will save you tons of headaches ! A few tips : - Don't start a loading screen illustration by randomly placing a camera in 3d space…
Nice! In terms of feedback id ask what youre rendering this in? In terms of real time it might be worth looking into UE4 and getting a super nice car material setup. When cars are in such a clean condition as this one looks to be then a lot of the detail and realism comes from the paint and how its reflecting the…
Hello :) . Is there anyone here, who uses the textool plugin and can explain some option in this plugin? I don't understand, how texel density works, or rather the units that are given in textool. I have an object and when I click to have the program take texel desnity from my model, I get the following numbers: texture…
- Graphics have stagnated since PBR has been introduced IMO. 2014 titles still look like they could be released today (with the exception of realtime GI/raytracing). - Graphics do NOT matter as much when it comes to selling a game now because of the above. Macro details matter the most, as when we released our own game…
When did I say $1000s? This was actually the first generation where the consoles came out drastically weaker than PC. Yet at the same time, PC Gaming actually became increasingly affordable throughout the years. There are many in depth comparisons out there that say the consoles are struggling because of the weak CPU but…
I feel your pain Mark. I've got my own list of things that I've already posted to the Ideas forum and as design improvements on the beta. I know the devs are reading the public Idea forums. In fact each release since 2014 has had at least one major request from the Ideas forum. The problem is Max's user base has…
In 2009, I enrolled in a computer graphics school where they had a 2 year video game art program. I succesfully passed the preparation year but miserably failled the first year in video game art. That wasn't quite surprising as I had never done any 3D. So I started working my ass off to get to the level I wanted and…
I import the obj file into Headus and make my cuts and then let the program pack it the best that it can. If I try to keep peices together using a box, the progrmna never fully uses the texture sheet as much as it should, total failure. So I let the prog pack everything best it can and then I seperate them by polygon…
Static lights are using lightmaps for lighing/shadowing/gi so its pre-computed, so its cheaper than calculating the shadows in real time,but it costs memory (if i know right) because of the using of lightmap textures. UDK dont have real time GI solution, so you can make GI with lightmass (precomputed lighting) and you can…