- The Polycount Signing - Got the idea from THIS THREAD over on the Envato Market places. Pretty sweet idea. __________________________________________________________________________________________________ Rules: 1. Take the latest image and paste your avatar/signature into it (Doesn't have to be a grid because that…
So I've finished modeling and texturing the Tavor. You can find the WIP thread here: http://polycount.com/discussion/191163/wip-tavor-hard-surface-practice#latest More renders can be found here: https://www.artstation.com/artwork/nPKEO Would love to know your thoughts and critiques.
Howdy. This is the latter half of my modeling reel, complementing the long wrapped up PRR T1, Stubby Bob. Roadkill's 1949 Ford F6 with 30 inches of wheel base removed, and a blown vortec 8100 and hella wheelie potential put back in. Frame down the truck is done, mapped and rigged, and is currently being textured by a…
With a guy looking like a mirmillon gladiator climbing on buildings and activating levers. I think i played it one time like 23 years ago, so around 1991. AFAIR it was on pc, but maybe was it on master system or megadrive after all. Thanks for inputs !
Hi guys, as the thread title should suggest here is a large (but not comprehensive) reference pack for Edinburgh. It's the first of at least 2 packs, and this present first part contains over 1400 images and is around 10gb big. Most (if not all) of the images are in 4K and cover as many angles as possible of certain…
Hello, Im an IT student and Im writing a thesis about 3D modeling and animation. Im asking you for help with listing and categorizing methods of 3D modeling. Every site which I visited propose different groups, even names for same methods. In the result I am confused and don't know which of it is correct from academical…
Hey guys, In order of importance, m looking to run... First - Photoshop large documents -Lots of tabs open at same time in Firefox and Chrome ------------ Second Music (Currently my PC loads VSTs quite slowly) - FL Studio - Kontakt ---------------- Third - ZBrush - Maya ( Mainly for the general UI for sculpt, retopo,…
Hello, I'm in a bit of a dilemma about the right tri-count for a low poly weapon model. This is the model, the hi-poly will be baked to the low poly. For test purposes, I have reduced the tri count of one part of the low poly from 5486 tris to 1731 tris by triangulating it further. As such there should be no difference in…
Submission Update 7 for Artstation Challenge Beyond Human Game Environment/Level Art Concept by Andrew Collins: http://https//www.artstation.com/contests/beyond-human/challenges/23/submissions/19360 * Memory stacks (The one with LED's) are used at multiple locations, so I ended up creating a blueprint * I created 4…
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…