Hey everyone, I'm curious if anyone has some info about what factors impact bake times (specifically normals) throughout various applications. I originally thought it was simply down to polycount (thought process being, more normals, more projection calculations) but i've started to notice a lot of really long bake times…
Being on Polycount a while but this is my first real post. I just finished my 3-year Game Development study graduated from Durham college. I guess I finally has something to show your guys and can't wait to get feedbacks and start to learn everything I can. Here is my portfolio site http://haoyangwang.weebly.com/ I hope I…
Hello polycounters!This is my first post here ) I want to share with you some of my practice in clothes creation.Hope you like it :) Polycount of jacket - 7100 trisAdditional geometry - 613 tris It was a lot of fun to find out how the jacket was sewed, watching references that I had. I always enjoy doing challenges like…
So, I'm having some problems setting up a scene in UDK and my hope is that you intelligent and ever so wonderful people of polycount can help me out. I've searched the google and polycount for similar problems but haven't found much. EDIT, Taken Care of! My first problem is... My second problem is some very strange shading…
Greetings ! When I first came to polycount I was advised to add at least one realistic or semi realistic character to my portfolio.However, obviously this will require SSS and realistic hair. I chose this character because she has hair and, by design, all her skin is hidden, except for the face.This way, I can concentrate…
First thread, long time viewer at polycount. Some amazing work done here and I felt this is probably the best place I can get some C&C. Anyways, heres the model. It's for a Half-life 2 modification, but the polycount is currently at a little over 3,000. I did *not* make this model (only created the texture/skin) but I am…
Hi kanga. Thank you, i removed the head to reduce work time wanted to make it quickly to practice texturing the model in Substance Designer. Learning Substance designer for few months in my free time and i absolutely love it. Can you please help me posting my artworks in Polycount, i posted the images using insert image…
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That wasnt something you should be face-palmed at, because it wasnt dumb. If you post something and everyone knows about it, doesnt make you dumb in anyway. So, let it go. :) I pmed Creation 22 and requested him to stop being a dick to me on Polycount, only to find out, that he posted my pm in a thread to insult me on…
Yea you're right, thats why most of my polycount went into chamfering and i focused on the cockpit and back of the model since those two views are the main thing you will see ingame (3rd person and first person cockpit view) :) I usually try to make very low poly stuff, this is the most high poly for a game model i have…