Hi, Recently I've been messing around with scripts, and now whenever I am on an active viewport and I right click max automatically crashes. I am able to right click outside of the active viewport and max won't crash. Not sure how to fix this. EDIT: think i have pintpointed it to a script that included the ribbon.
all you guys with subscription now have the awesome power of pro booleans in max. i beta tested the original power booleans from npower software and its very nice. not sure if any addtional functionality was added to the max 8 extension. http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6172801
Hi, 3dsMax 2018 sp.3 I have 600-slot multimaterial(5% of slots is occupied) and this simple function which adds new materials into it: -- tempMatDataItem -- structure which holds material and other info matLibrary.materialList[tempMatDataItem.newMatID] = tempMatDataItem.mat<br> The problem is that many times when this…
@Nate Broach - Thanks man! I love the design of these old jukeboxes, just hope I can do it justice with the zbrush and textures. Loving that machinery, would be good if you're planning to bake it to soften those edges so that the normal maps come out clean. @Warren - Thank you dude, yeah its all in Max, (now with some…
This plugin adds support for the QOI bitmap file format to 3ds Max. It’s available for free on GitHub: https://github.com/kaetemi/qoi-max QOI, the “Quite OK Image Format”, is a recently developed open-source lossless bitmap format that offers much faster encoding and decoding speeds, when compared to PNG, with similar…
Type your messageI notice this is a common question and have tried the solutions in a couple different threads. All I'm trying to do is apply a solid color to an element of my mesh. Using scanline I put a standard material in the slate view, applied it to the selection, changed the color, and made sure show material in…
anyone ever seen this? 2015 is an older version but stil wondering why this problem only exists in max 2015, dragging and dropping fbx into max 2015 or regular import doesnt work for fbx files, it imports just blank
Hey, i got a little problem with the proxy creation in 3ds max 2013. The material editor is easier in 3ds max 2012, but i got a custom rock model and need some help on how you create it. Anyone knows how to create a proxy for this type of model: Thanks
Greetings guys this is my first post here on Polycount but I have been lurking for awhile (just registered tonight, this thread was the plunge I needed to do so) Anyways here's my issue. I have this model, it's a low poly Glock 17 that I am using with a normal map baked from a high poly, all done in 3DS Max 2013. All is…