Hi forum-goers, I am currently available for any freelance art or animation work. More than four years of experience freelancing 3D animation to various clients in the USA. One PC game and two iPhone games are currently in development featuring my artwork. I have commercial experience in the entire creative process of an…
... this is, what I´ve been waiting for a loooong time :) Mixer and Bridge are really capable applications and even just beta status - GJ on this, guys!I really enjoyed mixing materials and man - this is what I was hoping Mixer to be. I am not disappointed. Now - I got som e questions, regarding paid licenses: Can payment…
Short-term opportunity for iOS Game Developer Title: iOS Game Developer Start date: April 1 Duration: 4 months Status: Freelance Restrictions: Must work on-site in downtown Los Angeles Requirements • Must have iOS projects shipped and on the App Store • Must have game programming experience, not just apps • Professional…
We are Amuse, a French animation studio specialized in
producing web animated shows for young children. We produce shows that are
creative, fun and wholesome for our young viewership. As a fast growing,
dynamic company we are always looking for new freelance partners to work on our
shows. We are currently hiring freelance…
Hey everyone, it's been a while since I posted anywhere, but recently I got the okay to show some of the work I did for Dust 514 off and on over the course of the project as a freelancer. It was a lot of fun to work on these, and also provided me with many challenges artistically and technically that were great for me to…
Work: 9 till 5. Do my 40 hrs. No crunch or overtime, ever! personal work: I try to do at least 30mins a day. Usually its speed sketches at lunchtime. I also do freelance work and I have an indie game in development. On average I probably do 2hrs a night. My girlfriend has an insatiable appetite for reading. So I usually…
Do you mean like 3D Artists who hop between working in game development and Archviz/Marketing, or are you specifically looking for game artists who do keep in contact with Car Companies? The first example definitely exists. There are Artists whose background involves working in Games, Feature Films, VR, Product…
I think Mari would be more compatible with photogrammetry techniques. Only factors for me, a freelancer, that make it at a disadvantage compared to Substance tools would be the the price (although there's a massive 40% sale coming up next week for the full version) , massive data file handling considerations, and need for…
Hello! Just wanted to post this character I finished recently. This is really old model for which I made head and body over 6 months ago, rest of the accessories and clothes 4 months ago. :D So I just quickly retopoed, baked and textured him couple of days ago. He has lots of problems, like the mouth, hair and some parts…
indeed - its a bit different working in-house compared to freelance - you tend to not think it terms of each individual asset's timeframe because you'll usually have a fair few - the scene will have a first-pass deadline of say, a week, and you need to get all your parts done within that time. that is another thing that…