I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
Bad news, it started happening again...even with the overlapped UV's. What's also strange is when i enter the painting mode, some of my previously setup materials disappear or get turned off. To make them come back i have to close 3DO and it will reload them correctly. The paint layer again is empty but paint is visible in…
It's coming along really well Slybones! My only suggestion is that you've got a lot of empty space in the ceiling area. It might be cool to fill in that area with some girders or something to add some interest. Of course there's always the hay bale. As an aside, do you know where some documentation/tuts on CoD4 map…
This is a very subjective question, it depends on your learning style, and everyone is going to have a different experience learning these tools. I think Unity is initially easier to pick up than Unreal, because they've made it a priority to pare down the main interface to be as simple as possible. However as you dig…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
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you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
Hello fellow polycounters! I'm a student from Sweden that studies at The Game Assembly. This is my seconds year at this school and we have just started producing 3D games. Last year we made four 2D games (posted Wings Of Steel last year as well). Anyways, this friday we finished our first 3D game. This year we were…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…