Hello, I'm wondering if anyone has made a Quake 3 to Poser model exporter that converts the Quake file formats to the respective Poser formats. For that matter has anyone done so with other video game engines? I'm looking to do some robot artwork featuring robot on robot battles which is why I ask.
https://www.youtube.com/watch?v=MsH_SJS6nn0 Has anybody on this forum been affected by this? If yes I hope you will find a new job soon somewhere where you are treated with a bit more respect. What do you all think about Blizzard? Can it ever find its way back to what it once was, or is it forever corrupted by Activision?…
I used to have the same key connect both edges and verts when I'm in their respective modes. For some reason it now refuses to work on edges and I have to manually select the command or use a different binding for it (connect edges). Connect (poly) should work on both. Any idea what might have went wrong and how I can get…
If you get a sec today, please take a look at my my newly finished animation "50A, Roland Road", along with my new company website Rivermill Studios. Thanks: http://www.rivermillstudios.com/video_roland.html It was created in Maya and rendered in VRay, with post production and editing done in Adobe After Effects and…
I'm generating some scratches and would like to convert those to normals. Very similar to a height map, except that I don't need that much deformation. Is there a way to convert the mask of one of my layers to normals or does Quixel only respect the base material's normals? I know I could generate a height map, play with…
Had this modeled sometime back.Discovered a lot of things while doing this. Polished it with complete new hair cards and material settings in Maya and Mermoset Toolbag. At this moment tri count is around 8k and 2 Tex Map Group for Hairs and Face (1k and 2k respectively). Wish to continue further wile learning a lot more…
Hello everybody who´s reading this, Sigma Games ( www.sigmagames.net) is searching Artist and coders and some other staff for a game. We need members who can do any kind of: Artists: -Skinners -Modlers -Animators -Concept Art Coders: (good knowlage of C++, experience with CrystalSpace3D engine) Sound Artist: - Composer -…
Hey everyone, first post thought I would introduce myself with some of the stuff I've done. I'm still a student but I'm finishing up and getting ready to hit the world. Thanks everyone~ I don't mind critiques but all of these are stuff I've already done :) Click here for link to artstation -…
Me and Lou are making a throne room for the light and dark fae monarchs who have a spiteful union for the good of their respective houses. Lou will be doing most of the modelling and I'll be doing most of the material stuff. Here's our mood board: Rough photo mash concept: ..and our block out so far in ue4:
Are there any tools, 3rd party apps, scripts or tricks that can optimize meshes not on triangles but on quads? The ProOptimize modifier in max (formerly PolyCruncher from MooTools) is amazingly helpful and I would really like for it to respect quads but it doesn't. Does anyone know if there is anything out there that…