So while trying to figure out what to go with, UDK or Unity for a small little project, I noticed something with UDK and I'm not sure it's just bad examples I'm seeing or if this is how UDK really is. So when it comes to third person camera in UDK I've noticed that it seems a bit clunky. I've been looking at various UDK…
Very small update, switched the pics in the first post to the rigged pics off my site. The animated gif is the first idle animation successfully digested and imported into unreal. Updates will follow as more animations are completed. Btw, learned a lot laying out the flat... If I ever make one this inefficient again...…
Thats what I am speaking about. Creating a new game from the UDK. Can one upgrade to the full version and not be responsible for the 25% then. If possible, is that before or after release? Like again purchasing one copy of full license in end, while in actuality an entire team used the UDK and normally would have required…
I've been trying to build a very simple script to import and export a fbx file in the Python binding of the Autodesk 2015 FBX SDK, but I'm encountering some problems. If i load a very simple .fbx into the script ( containing a skinned mesh and several bones), the script appears to read global settings fine- I can access…
So I tried out the skydome stuff... I have to say, it was an absolute pain in the ass to get a custom skydome texture working in UE4... I haven't touched blueprints before so it took me a while to actually do this... and the outcome wasn't quite what I expected either xD... So I've put up a comparison... for some really…
Ha Great news, I was actually re-reading through this and had thought i might have given you an answer that wouldn't have helped, glad to see it worked out. TLDR : TLCR = Can't read. I would much rather you went to youtube to look up a proper guide with video that would help much more than reading all this. Also I don't…
Hey looks cool for school, Are you going for, it's brand new or trying to 1:1 replicate the reference? Hmmm, the chain might be problematic (high) but then again it might be fine. Are their limits to whatever the project details are? or was it make the "meetmat" or do your own thing as directions? Looking alright so far,…
I wanted to create a thread for my UDK mini tutorial videos so I can get more feedback in a better organized manner. I'm trying to make and explain interesting things and the videos mostly showcase the upper limit of my technical knowledge. Therefore any feedback for these tutorials will help me improve myself and also…
Rube that's because you can't develop for consoles without the complete source code and platform SDK. If you want to develop for consoles you need to get in touch with any engine developer and get into an agreement with them as well as get your dev kits and sdks for the platform. If you make a game in UDK and want to put…