http://www.youtube.com/watch?v=emaqkdhARmw"]UDK radial texture coordinates tutorial - YouTube[/ame]
http://www.youtube.com/watch?v=Xz0mE3bzQ-0"]UDK refraction and iceberg material tutorial - YouTube[/ame]
http://www.youtube.com/watch?v=2_ZZVW1pMC4"]UDK Material Editor Local Transform Tutorial - YouTube[/ame]
http://www.youtube.com/watch?v=dSemK8kFtZ4"]UDK geometric deformation materials tutorial - YouTube[/ame]
http://www.youtube.com/watch?v=XBpNZRgAxVE"]UDK spring tutorial - YouTube[/ame]
http://www.youtube.com/watch?v=RG0OnnkseQQ"]UDK Planar dissolve effect explanation - YouTube[/ame]
http://www.youtube.com/watch?v=2_ZZVW1pMC4"][/ame]
Replies
- Why not just use the "Distance" node under "High Level" ? Much easier and less nodes to worry about.
Distance node
vs: individual nodes...
Just a suggestion! ...unless you have a certain reason. In that case ingore this
[ame="