Well done on asking, its great to see pro active students. It would be good to see your portfolio to help advise on your style, where are you studying out of interest? If your heart is really set on character art then you will need to work really smart, hard and fast over the summer before going into longer projects as…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
Aesir: It is not something I did in general practice, but it is usually pretty easy to tell if someone is as dodgy as the guy who wrote the article. Unless you really need the cash, I would not work with this type of guy at all. Sometimes you just need the money though. Once you establish that you are going to get paid,…
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PBR - WHAT DO YOU WANT TO KNOW? PODCAST DATE: SUNDAY, JUNE 15TH, 8PM GMT +2 ( 12 PM EDT ) Hi everyone, it's been a while since we last did an episode, and so we wanted to come back with a bang. That's why we've decided to do a PBR-centric episode focusing purely on the topic of physically-based rendering and shading…
Welcome to making of "Town square" map in UDK Introduction: Hi , here i wanna share with you lots of experiences during making this scene named "Town Square" . this is the scene I've done as visual target to start a new project and in this case i should define a process to make an environment fast , instancable and organic…
Thanks for the reply, and put the images to understand better, as last thing, do you think that the refference has some soft , gaussian blur at the end? because it looks like it was all layers flattened and added some blur in all the image, or i may be wrong? ty
Been too excited about a project to go to sleep, so back again. Really apologize for my sarcasm, I get like that when my head is cloudy from being tired mingled with frustration at autodesk and an all too common case of shit-aint-working. One of the things that made my skin crawl since the modelling kit / NEX integration…
FastTrackStudio is an outsourcing company dedicated to providing high-quality artwork and teaching within the real-time rendering industry (games & film). We specialize in creating real-time environments, materials, models, and other resources. We have worked with many large clients in the past including Adobe, MSI, Epic…