you can check more in my artstation : https://www.artstation.com/artwork/BG4ak and you can check the cinematic in my youtube : https://www.youtube.com/watch?v=hxVVvYFnu60 CHEERS :smiley: :
This version just feels so right. Clay tubes got awesomer it feels especially on long thin things. Polish brushes are also outstanding. kinda replacing clayfinish already. Its fun to polish out all of the centerline bugs of my r2 models :D
Hey guys! Our company is doing a little contest! Concept an armor set and one winner will have their armor featured in Torchlight 2. HOORAY! :) Here are the details: http://forums.runicgames.com/viewtopic.php?f=2&t=21045
Thought Id start one of these.Especially since i'm relatively new here on Polycount.Here are some things from me to get this thing kicked off.These works are probably a week or two old.Just some things I diddle dallied with ya know.:poly121::poly121:
I'm currently trying to build a game and haven't been too successful without an artist, I need character creation and environments. The game concept is Defense and RPG, a good reference is the game EVOLVE a mix of clash of clan??, the concept still needs some work and more suggestion to make it playable and enjoyable, if…
Hi everyone! I want to build a laptop for 3D work inside college and at home. I have a desktop but I dont want to be stuck in my bedroom all day working on my folio, I want to sit with family, visit friends etc, while having the ability to do my work at the same time. I've looked at a few builds on pcspecialist.co.uk and…
hey hey.. im currently workin on a high-p piece that will require a rectangular inset on a curved surface.. my problem is that i cant find a good meshflow to make this look right w/o pinching. take a look at these example pics: 1. flat surface = inset looks right 2. curved surface (well kinda but u get the idea..) surface…
Hey, I'm trying to work out how to convert a 8 point octagonal shape into a 4 sided face. (see attached image) It's great for smoothing into a round shape for mechanical detailing but I'm unsure of the topology to reduce the outer edges from 8 to 4 whilst keeping quads or if it's possible. Thanks in advance!