I'm a freelance 3D Artist currently looking for remote opportunities. 3D Showreel: https://vimeo.com/pavelmamichev 2D Concept Art: https://www.artstation.com/pavel LinkedIn: https://www.linkedin.com/in/pavelmamichev/ I'm a 3D Generalist with my main skills being: - 3D Modelling (Hard surface/Organic) - Sculpting (zbrush) -…
so i transfered attributes of the sphere to the canopy. But i cant delete the sphere cus its connected to the canopys normals now. This is not mentioned and would be really nice for some enlightenment on the subject. Since when i then select the canopy, export it to fbx, and open it inside unreal engine, it has the sphere…
I've produced this normal map for an old wooden plank and would like some feedback on it please. Specifically: It has some nasty looking seems that I would like to get rid of. But I'm not sure if I can do that by re-baking it and changing some options, or just paint it out in PS? Any other comments are welcome too: Overall…
I'm pretty new to substance and I wasn't having luck with a google search so my apologize for the newbie question. edit: I was making a belt and getting alot of bleeding inbetween an objects elements even when painting in the texture map view. A common issue I'm sure which I've already fixed with the brush UV parameters,…
So I have two materials (both phong) assigned to a model. I want to take the model to a game engine so instead of having two materials and two drawcalls, I decided to just do vertex color baking. But when I do so in maya and then delete the two materials from hypershade window, the model turns bright green completely. I…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
Hello guys ! Does anyone know how I can mitigate the damage to my bakes (all of them, not just normal map) when baking from high poly objects that have gaps and you don't have the polygon budget to compensate? I've illustrated the issue below: This is particularly frustrating when the object is against another and the…
I just made a model in ZBrush and need to finish it in Maya. The model, however, has waaaay too many unused vertices. There are a lot of completely flat fields covered with hundreds of vertices that have no use whatsoever. I know there's a Clean Topology function for Subdiv Surfaces. Is there something like this for…
As much as its claimed AI is one click solution for 3D Modelling and into game engine or for "background" assets its ok, the more I am finding it to be total wishy washy. At best its for 3D printing or like photogrammetry scan gone wrong. I am all for moving with tech however I wont lie that its a bit too much when I see…
Side question for Blender users There is this optical illusion called "Hering Illusion", where two straight parallel lines appear to curve outward: I'm getting the same effect with blender because of the gradients when you select vertices: < Does anyone knows a way to remove the gradient? It's messing with my…