I'm pretty new to substance and I wasn't having luck with a google search so my apologize for the newbie question.
edit: I was making a belt and getting alot of bleeding inbetween an objects elements even when painting in the texture map view. A common issue I'm sure which I've already fixed with the brush UV parameters, but my 2nd issue idk how to phrase for a search engine.. Some elements that I wanted a brass metallic color/texture but when the leather texture bled over then got painted over with brass the leather texture doesn't go away.. so I have some leather texture on the brass elements that idk how to get rid of.. Examples below..
I'll likely need to watch a full tut on this but I'm interested in getting Ambient Occlusion maps or spec maps exported too, my first export (planning on using Unreal engine so used that preset) gave me a bump and diffuse but without the reflective maps it comes out flat especially the metals.
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