Hello guys !
Does anyone know how I can mitigate the damage to my bakes (all of them, not just normal map) when baking from high poly objects that have gaps and you don't have the polygon budget to compensate?
I've illustrated the issue below:

This is particularly frustrating when the object is against another and the viewer expects to see the second one through those gaps. If it's by itself in the open, I guess one can maybe make the gap part shiny in the roughness to reflect the surrounding area and reduce the visual impact... which sadly isn't the case here...
Ideas?
Replies
When this comes up in production we simply suck up the geometry cost and LOD early..