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Techniques for removing/reducing baking gaps due to polygon budget restrictions?

polycounter lvl 6
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MightyFeather polycounter lvl 6
Hello guys !

Does anyone know how I can mitigate the damage to my bakes (all of them, not just normal map) when baking from high poly objects that have gaps and you don't have the polygon budget to compensate?

I've illustrated the issue below:


This is particularly frustrating when the object is against another and the viewer expects to see the second one through those gaps. If it's by itself in the open, I guess one can maybe make the gap part shiny in the roughness to reflect the surrounding area and reduce the visual impact... which sadly isn't the case here...

Ideas?

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  • poopipe
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    poopipe grand marshal polycounter
    Well,  there's parallax occlusion but it's very expensive and tends not to hold up to very close Inspection.

    When this comes up in production we simply suck up the geometry cost and LOD early.. 
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