Hi all, I recently have been learning MotionBuilder for work. We need to create some animations using a mocap database for some generic Unity characters. I've learned how to get everything set up and that's great, but for every animation I have issues with the same areas. The arms and one foot have different rotations on…
oke it seems the problem is still there. When I use the "random rotation" it rotates the bricks themselves, NOT the gradients. Still searching for a solution haha
Hi everyone, I'm currently trying to learn rigging and creating muscles in Maya. Right now I'm trying to set up my rig for muscles by creating capsules for each joint, but now my problem is that the capsule doesn't point toward the child joint, even though I made sure that the x-axis of each joint is rotated correctly…
Hello! I'm a sophomore 3D animation major at Pratt. In Advanced Skeleton, I'm working on a character rig. I want to get rotation and movement working, but it seems to be locked. Anyone know why it would be locked and how to unlock it? I definitely have the latest version of Advanced Skeleton. Thank you in advance for any…
Hi!The screenshots tells the best whats my problem. I want to merge the corners. If I I will rotate panels in the corner by the 45 degrees they will narrow. I was looking for some solutions in architect visualization tutorials but couldn't find any (solutions, not films :P).
In the video, it's done so that the rotations on one side are 'mirrored' when applied to the other side - when the axis you are rotating around points in the opposite direction, you get a reversed motion. Of course, there are many ways to skin a cat, the best way to find out the shortcomings and advantages is to experiment…
Kinda hard to explain, but it's something I used to do all the time in 3ds max and probably a common thing done when modelling. Lets say there are my vertical verts: 0 0 0 I need to select them all, and rotate them in a way that they are still aligned but on an angle, like so:0 ---0 0 Best way of doing this?
My insert brush is rotated awkwardly. I pressed on unify and made sure it was aligning to the floor grid before creating it. What else could I be doing wrong?
Hey, For some reason, my character stays in an idle state and won't blend to the other anims. Also, I can't rotate the camera at all. I've been following this tut: https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56/hRO82u1phyw/index.html Here are some pics: State Machine: "Idle" to…
Hey everyone so I have been using maya at home and at work, however been moved to a new room and the computer I have been provided should be fine works with unreal and 3DS max 2018. However maya when animating has an issue with the rotate gizmo not working at all and all the controls moving around at random. Tried…