~ Dude, I really recommend just having the 'no thumbs' page as your front page, and putting the showreel at the bottom. Simplify. Wouldn't hurt to show to show wires next to your models in case a HR just doesnt have the patience to check out the show reel. I heard somewhere that a HR spends about 8seconds on a site, before…
I have a Vol.Select modifier on one mesh, and point helper linked to another mesh, and I'm trying to get the Vol.Select gizmo to follow the helper. So as the 2nd mesh moves long, it should create a moving selection of the 1st mesh's vertices. I'm using a helper instead of the 2nd mesh because I need to manually adjust the…
SO wondering what you folks think right here: I applied to a studio in September, got an art test in October. After, the people in charge said they'd get back to me in a few weeks. It's a month and change later and no response. Others tell me to forget it and move on, and I say no, because I'd rather not bust my tail for a…
Ott, Thanks for the crits! I'll post my references sometime here soon, hitting the sack - responding before I go to bed. The "spike's" true shape would be more of a <font class="small">Code:</font><hr /><pre>/\ ||</pre><hr />, meaning, the wood goes into the grout. I'm currently (almost done) redoing the normal map and I'm…
I've been using this little workaround for symmetry when modelling. <font class="small">Code:</font><hr /><pre>var oSel = Selection; var obj; var axis = 0; // x-axis (1=y, 2=z) if(oSel.Count == 1 && oSel(0).type == 'polymsh' ) { obj = oSel(0); main() } function main() { var slice = ApplyTopoOp("SlicePolygons", obj, null,…
If you are applying for art jobs you need a site. If you don't have one don't bother applying, it will save you time. Most companies won't consider you without samples to look at. Keep up the good work, and try to show only finished work, model plus textures. Modeling alone won't get you a job unless it's high poly and you…
So I have this intro to Java class and I am having difficulty because my teacher is a senile 75-year old lady who thinks that teaching us how many bits are in different thing is more important then teaching us how to actually program. Our assignment is to "Write a program that will read a line of text as input and then…
this is a little script i wrote today to help when high poly modeling. lots of times i want to just check real quick how my model would look with a turbosmooth modifier on it. before i would have a turbosmooth at the top of the stack and move up to check, then go back down to edit the mesh. This script simplifies the…
ok, heres the deal. im trying to get the transparency shader working for one of my character model's hair. and it does. to some extent. here is the current shader: <font class="small">Code:</font><hr /><pre> models/players/sephiroth_jacket/hair { cull disable { map models/players/sephiroth_jacket/hair blendFunc…