Here's a Mel I made to speed up initial UV creation. It automatically creates oriented UVs for the selected meshes and a UV layout for all the objects in the current selection on a single texture sheet. It cuts hard edges and uses the new Auto Seams command (Maya 2017 Update 4 or 2018) to create UV shells which it then…
So I'm trying to really define myself as a hard surface modeler lately while trying to figure out what to put in my portfolio. I been looking at a lot of portfolios and it seems almost every hard surface modeler has a gun of some kind and I have been wanting to model a gun for a long time so I figured why not. I wanted to…
1. So I see this drop down menu with a bunch of options. I usually use Production quality when I render but I wanted to know what all the others do? 2. And I set my AO render colors to white and black but I still see a lot of grain in my renders. i set my samples to 72 and my resolution to 1k square plus 300 resolution but…
Current sculpt of a human character (realism). I've got just over 1 month to make this game-ready with textures plus I have other assignments. Is this feasible? I've been working on getting the muscle anatomy just right but this character will be covered in clothes so I worry I may be wasting precious time. I also made…
Hi, I'm trying to map a texture to a landscape in the 0-1 UV space. I am trying to do so with the landscape coordinates node. putting the landscapes size into the mapping scale seems to get the correct scale... but the texture is off center. I've been putting different numbers into the Mapping Pan U/V but I cannot find any…
Hello! I've made this tutorial to help you make yourself good base mesh horns, with nice topology. In the end of it, you should be able to make a proper set of IMM horns. With this method, I've made over 50 inset meshes within the brush. It's my contribution to the 3D community in general. Free of charge, so please if you…
http://blog.eu.playstation.com/2015/03/16/watch-god-war-1-2-3-beaten-less-five-hours-friday/ http://www.ablegamers.com/ I'm pretty excited. I love Awesome Games Done Quick. And getting an unscripted commentary from the developers as the games are being played should be a blast!
I believe you can as long as you do it properly where a UV shell does not cross the 0-1 border. There's a guide in the wiki on Texture Baking where mirrored UVs are offset 1 unit before baking.
I would go one step further and say that Adam 1 was the only good one. It was made by a different team and it shows. Not only it looks technically superior to the other two, but it stands on its own pretty well as a short. Adam 2 was bogged down with a ton of needless exposition and didn't have much else to offer. It…
My reasons: 1. its fast...very fast. 2. it will fit the over all vision i have for the look of this cartoon...wich is a 3d comic book. 3. I can use color to further push dramatic scenes since the cartoon will be in a pencil drawing look..backdrops will be in full ranged grey scale tones, and of course the pencil drawing…