Hello, I am a basic 3D animator who started animating models via blender for about 3 months now. I am currently looking for some work, able to work per rig/animation or hourly ($10/h), though the price is negotiable and depending on the complexity of the model and/or animation. here are some examples of my work: mutant…
Hey everyone, I just created a brief christmas update video for you all to check out what we've been doing over the past month whilst we've had unreal engine 4. Merry christmas, and once again I would like to thank you all for the overwhelming amount of responses, it would seem our recent engine change has got everyone…
Hello all, I am trying to get these wind turbines animated for use in a game using Unity. How would I go about animating these so the animation loops in unity? Will the blades be separate objects or does the entire fbx file havto be one object? how would I export the animation for unity and how do i tell it to begin…
Hi everyone! 👋 My girlfriend and I are both programmers and we’re starting a hobby project together — a 3D game made in Babylon.js. We're looking for a 3D artist/animator to join us as a core part of the team. We chose Babylon.js for specific reasons (performance, easy WebGL integration, lightweight), and we’re already…
Hello everyone, I'm having a weird issue where the Texture Offset U and Offset V I have animated just goes away if I turn on Raytraced DoF. This remains unchanged if I render it out as well. Post Effect DoF does not seem to have this issue. It took me more than an hour just to figure out this is a DoF issue and not…
What we're seeking, what we're offering and a
rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style
2D game for post release revenue share. The artist in question will
need to be competent in a number of areas and styles as they will be
responsible for all…
Animator (based in: Wrocław) Main task: creating animations of characters and objects for video games We require: - 3+ years of experience in video games industry - excellent grasp of the animation principles - very good practical knowledge of Motion Builder - experience in working with Motion Capture data - knowledge and…
[FONT="]I have two years of experience in 3D, and before that several years of experience doing freelance graphic design projects. I have a certificate in 3D Animation from Think Tank Training Centre, as well as training at the Art Institute of Vancouver. I have a strong understanding of the Principles of Animation and…
Hi! I am currently animating a simple character in max with an custom rigg i made, I linked all my IK's to controllers (splines with rendering enabled in the viewport) so i wouldn't have to bother with all the bones. i also constricted the orientations of some of the bones ( like for the feet and hands) to the same…
Hello World! I'm working on a project and I'm curious if it's possible to bring animated blend shapes in Maya into UDK in a similar fashion to skeletal animations or regular blend shapes. My first thought was a geometry cache but I'm not even sure if UDK will accept a geometry cache as animation data and I can't seem to…