I couldn't really come up with a clear title for this topic, and its probably not a feature because its a pretty weird idea, but I think it would be pretty useful in some cases. Basically what I mean by the title, is: Is it possible to select a number of objects (all segments of a modular building/road/wall etc), then find…
This is part of a project I've been working on, with the goal of producing a wide variety of realistic arrow models. I might post it sometime in the future, when it's ready for review. For now, this is the first arrow. It has a socketed iron broadhead and reasonably accurate medieval-style construction. Even though it's…
When I started this map, I was going with a Ratchet and Clank universe inspiration. It might not have that look to it anymore as this map has slowly evolved in the time I've built it. It is in no way finished. This map I will be using in my portfolio. This part is new to me. I've shared images with those I know but not to…
Latest Update: 5/9/14 Everything is so big! lmao. Blocking in, got most of the lights, just need to rescale everything. http://www.polycount.com/forum/showpost.php?p=2061434&postcount=19 --- What up! So I've learned a lot about modeling these past few months and want to try to push my limits to the test. I'm going to try…
Hey guys, Indecom here, inviting you to look at random stuff I'm working on. I'd like to start off by reintroducing myself to the community. It's been a little while since I've been active. There have been many changes in my life recently, and not all for the better. I've lost my job at the scrapyard I was working in with…
Hey guys just thought I would post some of the work I did for Halo Reach while at Bungie. Since Environments and 3D were handled very diffrently at Bungie I made my own thread so you can see whats diffrent and since I think I am the only active person who worked on Environments that posts on PC. Unlike 3D I cant claim full…
Hi guys I have started a week or so ago working on a project for my Uni. Its not much now but I would like to eventually have some feedback from you guys on how I can improve. The goal is to create a 3d Environment for a high end mobile device. The theme and can be decided by us and is then signed off by the tutor if its…
Hi polycounters ! I've been doing some 3d work recently and started to put everything into Unity, but as the built-in lightmapper is a pain in the a** to use : I'm planning to do all the non-dynamic light work in 3dsmax. The thing is, it's my first-time at lightmapping and I'm stuck at some point. I have this modular block…
Buildnx is currently in development of a Turned Based RPG for mobile and has entered Beta. We are looking for a skilled 3D environment artist, Someone that is a self-motivated team player. You should be proficient in hard surface & organic modelling, and have a proven track record of generating environment props, textures,…
Hey guys! I want to share with you my latest project and I hope you like it :) Please check out the Artstation project link https://www.artstation.com/artwork/b4Awm By the way, I had the opportunity to write an article for 80.lv and detailed the whole production 80.lv Article…