SUp everyone! so heres the last sculpt that im working on right now,! its a concept that i found in the artbook of ME. C&C are very welcome! :D Uploaded with ImageShack.us Uploaded with ImageShack.us Latest update By fred2303 at 2012-06-04 By fred2303 at 2012-06-04
Starbreeze just bought the Overkill studio that made Payday - The Heist and it looks like they are going to open another office in Stockholm. Guess this is good news:) http://www.joystiq.com/2012/04/19/starbreeze-attempting-acquisition-of-payday-the-heist-studio/ Press release in swedish:…
hi I'm working on this character : http://greasymnky.files.wordpress.com/2010/04/npr_topo01.jpg I'm about to rig him, but I'm still not sure if the topology is ok for animation (is there enough divisions ? are they placed at the right place? ...) so I came here looking for advices :) here is the skeleton I would like to…
http://www.cnn.com/2006/TECH/fun.games/04/04/mich.game.lawsuit.ap/index.html ...a Michigan law forbidding retailers from selling violent games to minors is overturned. IMO you gotta let the market sort this stuff out, just like with movies.
Looks like the only downside to these are the mediocre resolutions(1920x1080), but $300 for an IPS is crazy. 23 inch http://accessories.us.dell.com/sna/products/Displays/productdetail.aspx?c=us&l=en&s=bsd&cs=04&sku=320-9270 21.5 inch http://configure.us.dell.com/dellstore/config.aspx?c=us&cs=04&l=en&s=bsd&kc=&oc=u2211h I'm…
Here is my illustration and my components that I used to create the image... I used Max, Zbrush, Photoshop and had a little bit of help from Xoliul 2.0 and it's ScreenCapture add-on Shot at 2012-05-01 Shot at 2012-04-14 Shot at 2012-05-01 Shot at 2012-05-01 Shot at 2012-04-24 Shot at 2012-05-01 Rough thumbnails Shot at…
In addition to the licensing going out to the winners for those badass tools, Valve is flying the Top winning team to their studio and paying for the accommodations. I love, LOVE that we can do stuff like this. http://www.polycount.com/2013/04/04/flytovalve/ From my side of things, I really dig that the prizes we can offer…
Hey there. A long time ago I worked on a little level design project I called Sixties (some of you might remember), thread can be found here http://www.polycount.com/forum/showthread.php?t=68138&highlight=sixties but as you might guess I put it on ice, Well. It's been gnawing on me ever since so I decided to restructure it…