God damnit Greevar you gonna troll every damn thread in GD? Yes, he should go to college. This was not one of those damn threads until you decided to start shit. College is nowhere near as expensive in the UK as it is in the US, do your homework. Reported, cause your post was OT in a way thats just gonna start 5 pages of…
The flaming basketball is also going to help sell it. Were you going to incorporate the skull necklace at all? You could do something smaller and more subtle that would still be a good nod to the character's original design. I think the veins work well on the hands, but may still be a little too much on the forearms.…
I made a fully 3d PBR explosion inside Unity. It's meant to be used for realistic scenes for a explosion mushroom cloud. The smoke rolling animation is completely procedural and scalable with time. The explosion itself is opaque with a blurred multipass shader for smokey edges and a nice transition with its surrondings.…
I want to do some mocap cleanup in Motion Builder. I've watched a few tutorials and tried a few things but none have lead to a satisfying result. My mocap clips have a huge amount of noise because the mocap setup I've used is not a professional one. My goal is to remove that noise, and do a bit of correcting (foot not on…
Hello all, I was working on an animation in 3ds Max 2012, with the camera moving happily on my command, until all of a sudden the camera movement is mysteriously locked down. I'm not sure what I might have done to have caused this behavior. It is a bit difficult to describe, so I have uploaded the Max save file to:…
Im working on some modular assests that will be brought into UDK and I have a few questions. Would it be wise to map only 1/4 of that big central platform and just make sure that the ends match up to tile? Image below is of this outer frame for this lift. The selected area on the left is a glass window(another one on the…
Im trying to use render to texture to texture in 2012 and I have never had this problem in the past. Everything im rendering out is saving out dark! Here is the basic setup. I have an object thats textured, and I want to bake that texture out. I even just made a sphere and slapped a default bark texture on it. I want to…
Though I didn't have time to enter the 2018 Retrogasm competition, it got me thinking about retro characters that would interesting to model. I thought it would be fun to create a re-imaging of the old 1992 Prince of Persia: Shadow and Flame main character as the Princess of Persia. I'll be doing my own spin on this design…
great start. AGoodFella already made great points. Few things I think will add a lot: The start could start mid stride of a run into the jump, as if this is a shot in a longer sequence and starts with the cut on action. No need to do a full run, just the 15~29 frames from the run transition into the jump. The 2nd swing…
Thanks a lot,guys. UPDATE: I tried the corrective blendshape with the model,encountered a lot of problems,then I realized the target model must be in the bindpose for it to work without problems.So I tweaked the shoulder area of the target model while observing how the tweak affects the rigged model in various…